Filcher status update

Time for another update!

The game’s ten levels (including the tutorial) are now *basically* done!

It’s been a lot of work, and there are definitely gaps left to fill in – placeholder textures to replace, conversations to write, props to add, challenges to tweak, boring rooms to make more interesting… but at least the critical path is all in place, which is a weight off my shoulders.

Next, I’ll be making rough sketches of all the comic book panels and put them between the missions. to get a feel for the flow of the story. With all the building blocks in place, Being able to run the game through from start to finish, I’ll see what needs fixing and tweaking, shortening and lengthening, softening and hardening, lightening and darkening, clarifying and mystificating…

I’ll probably need another month for the cutscenes and one more for general polish. I know I keep pushing the deadline back, but to be fair, the deadline is just a goal – something to prevent me from getting stuck on tiny details forever.

That’s all for now. Take care!

3 thoughts on “Filcher status update”

    1. I’m well into the polishing phase now, fixing a million little things in a determined, but low-energy sort of way. This is the part of game development that requires mulish stubbornness. I’ll post a proper status update soon, when my energy permits. As for the release, can’t be more specific than “Summer” right now. Thanks for the encouragement, and stay tuned!

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